by Jeroen Jansz | Jul 7, 2021 | games, media, research, serious gaming
Teresa de la Hera led us, editors, to the goal of publication. It was a major effort and on top of that we had to postpone the in-person celebration because of the pandemic. But finally, in July 2021 we had a good meal and lots of fun with the PGIC team (Teresa,...
by Jeroen Jansz | Apr 20, 2021 | games, research, serious gaming
It’s there: in print and in Open Access online. Completing and editing the volume was a lengthy process, but now the book concludes our ‘Persuasive Gaming in Context’ project. Earlier, in 2017, Ruud Jacobs defended his PhD at Erasmus University. Now,...
by Jeroen Jansz | Jan 30, 2020 | research, serious gaming, teaching
In The Netherlands, memories of World War II and the Holocaust are very much alive. At the same time, there are worries that current youth and future generation will lose contact with this difficult part of Dutch history. Therefore, I enthusiastically accepted the...
by Jeroen Jansz | Jan 29, 2020 | MOOC, serious gaming
A new element in our MOOC (Massive Open Online Course) about serious gaming is the round table discussion about the impact of serious games. It was an experiment for Mijke and myself, but also for the Studio at the CLI. It went very well, thanks to the contribution of...
by Jeroen Jansz | Oct 20, 2019 | media, research, serious gaming
On 12 October I gave an invited lecture about Playful engagement through serious gaming at the international conference ‘Innovative Digital Practices in History Education’. I was invited by Mario Carretero and María Cantabrana (Autónoma University Madrid). The venue...
by Jeroen Jansz | Nov 21, 2017 | games, media, serious gaming
On 10 November 2017, Ruud successfully defended his PhD thesis about persuasive gaming. It is the first thesis from our PGIC project. He completed the project in four years, which is a major accomplishment. The research articles he already published and the thesis...