Persuasive Gaming Closing Conference

The Persuasive Gaming in Context (PGIC) team is currently busy editing the volume based on the papers given at our conference, last November, by Ian Bogost, Miguel Sicart, Sebastian Deterding, Geoff Kaufman, Mary Flanagan, Sun Joo Ahn, Menno Deen, Mette Wichmand, Chad...

Creative Industries

The Dutch Knowledge and Innovation Agenda (KIA) 2018 of the creative industries contains a Roadmap ‘The Human Touch’ that was written by Sabine Niederer (CREATE-IT, HvA), Johanneke Minnema (CLICKNL), Edward Schuurmans (KCAP architects) and myself. The KIA...

My first time

Over the years, I have been presenting my research in front audiences of secondary school pupils. Sometimes as a talk, but often in a more interactive format. I particularly enjoyed having a workshop about ‘interactive campaigning’ with the 15-16 year old...

Emotions are mimicked. By us. By them.

People mimic emotions. We all do. It works as a social glue to copy the emotional state of the other. In some cases people do not mimic at all. Rather the opposite, by throwing bombs for example. I am really proud (and a bit envious on the side) that my learned wife...

Innovation Room # 4: serious gaming

The interest in serious gaming is rising in the academic community. The Innovation Room hosted by the Centre for Education and Learning underlined this: Farshida Zafar (EUR, Law) presented the field. Mary Dankbaar and Stephanie Klein Nagelvoort-Schuit from the Erasmus...