by Jeroen Jansz | Jul 7, 2021 | games, media, research, serious gaming
Teresa de la Hera led us, editors, to the goal of publication. It was a major effort and on top of that we had to postpone the in-person celebration because of the pandemic. But finally, in July 2021 we had a good meal and lots of fun with the PGIC team (Teresa,...
by Jeroen Jansz | Apr 20, 2021 | games, research, serious gaming
It’s there: in print and in Open Access online. Completing and editing the volume was a lengthy process, but now the book concludes our ‘Persuasive Gaming in Context’ project. Earlier, in 2017, Ruud Jacobs defended his PhD at Erasmus University. Now,...
by Jeroen Jansz | Feb 20, 2021 | games, media, research
Dr Pieter van den Heede presents his diploma in front of the chosen few who were allowed to join the defense on the EUR campus. Many others listened online how he argued how digital gaming engages (young) players with the Second World War. Pieter’s research...
by Jeroen Jansz | Mar 12, 2019 | games, media, research
It was a pleasure to give a talk at the opening of Feliene Hermans’ Programming Education Research Lab at Leiden University. Actually, in the building where I bought my first personal computer in 1980 (supplied by CRI, the Centraal Reken Instituut). The research...
by Jeroen Jansz | May 31, 2018 | games, media, research
The International Communication Association convened in Prague. There were about 3.500 of us at the conference. My department was well represented and my own PhD students Lei and Roel succeeded well in getting their research message across. Lei Yang shared results on...
by Jeroen Jansz | May 23, 2018 | games, research
The Persuasive Gaming in Context (PGIC) team is currently busy editing the volume based on the papers given at our conference, last November, by Ian Bogost, Miguel Sicart, Sebastian Deterding, Geoff Kaufman, Mary Flanagan, Sun Joo Ahn, Menno Deen, Mette Wichmand, Chad...